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ibuki wows


Ibuki retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system. Also I generally have changed a lot of my cruisers over to main battery mod 2 to get the improved turret traverse, which helps with the IJN cruisers and Italian cruisers a lot by helping keeping the guns on target whilst manoeuvring a lot. Russian, French AP and Brit HE is another thing, But I still dodge a lot. I remember the MM was crap with constant imbalanced matchup e.g. The last months too?? xD.

Your concealment allows you to follow friendly DDs at a deadly distance to enemy DDs. WoWS Replays. However after that there have been a lot of 430mm + guns added to BBs that overmatch you anyway. I can only bear to play max 3 games in it before going off to play other ships. Jack of All Trades -5% to reload time of all consumables. Ibuki is the 6th of 14 most played Tier 9 CA (5th of 10 when you count only silver ships). Compared with the preceding classes of heavy cruisers, Zao had a greater number of main battery and AA guns, thick armor, and a reinforced torpedo armament. Survivability Expert +350 HP for each ship tier. 29 minutes ago, Panocek said: One thing not helping Ibuki is how effective Mogami in CL config is, but armor and survivability wise, they are identical. Certainly familiar with how "fun" that situation is myself.. When I finally arrived at Zao it was much much better even though it had the 8km torps back then. I don't use the range mod myself and went for reload instead. World of Warships - Asia Language Based Communities, WOT ASIA Survivor and Loltractor Enthusiast. But that is useless when its citadel damage. She shines at kiting single targets, be it cruisers or bbs. Incoming Fire Alert Indicator of long-range enemy artillery fire. Not saying you went wrong there but there might be better options to go with. Didn't play any differently than how I've been playing my IJN CA. Maybe Ibuki was better 2 or 3 years ago. Being between the best 3 in a lot of battles. The ibuki shines the longer in a match she's alive. Please do not despair!

If you're the most appealing target to shoot at at those ranges at the start you're positioning and your fire discipline is wrong. And of course the tier9 premiums are all one class above the Ibuki. It's armor is absolute trash but it teaches to position and duck/dive/ and dodge back into stealth. Do you get great games latetly??? Only 1 win. Spot them, get in a position that is unfavorable for them, open fire, go dark, they can't go dark. I will never play Ibuki again. Evasive Maneuver-20% to detectability of strike aircraft when returning to the carrier.+75% to HP of strike aircraft when returning to the carrier.-30% to airspeed of strike aircraft when returning to the carrier. -60% to the maximum dispersion of shells for the secondary armament of Tier VII-X ships. Fyi, I played it stock with 200k retraining of the captain. Its very frustrating. Certain upgrades are unique to certain ship types or nations, or even to a specific ship; check the Notes table columns for more detail.

Preventative Maintenance -30% to the risk of incapacitation of modules. You need to play a total of 10 battles to post in this section. Direction Center for Catapult Aircraft+1 catapult aircraft.-20% to the speed of catapult aircraft. Your stats is way better than mine, Ibuki is a decent ship, you cant go wrong with it. Ibuki was fun, it was stealthy, good speed and its guns hit enemies for 10k+. Priority TargetSituational Awareness indicator will show the number of opponents currently aiming at you with main battery guns.
After that Ibuki was actually buffed with better shell speed and Zao dispersion and a bit better plating. (I was top Zao player for several months in 2016). Developed from the Mogami-class ships. I remember the MM was crap with constant imbalanced matchup e.g. Grinded her not too long ago on my alt account. I have equiped the FCS module and also the extra 16% gun range equipment. Expert Loader-50% to reload time when shell type is switched. Maybe with longer battles and balance battles i could start to play it better. But the result is the same for the team or even worst. Well, here's hoping the Zao treats you better. You guys can check my stats on the previous ships like myoko and mogami, I think I do reasonably well in those. Didn't try it yet. They smell citadel ship. In personal messages even if you prefer. I'm just about at the Zao now after playing the Ibuki for a bit. For example, the commander skill Jack of All Trades and the signal flag November Foxtrot each reduce the cooldown times of all consumables by 5%.The Superintendent skill adds one additional charge for each consumable. Ibuki, 80% through a conversion into a light aircraft carrier.

Air Supremacy +1 fighter per squadron. The ship is still cursed for me. I try to run away dodging shells and I dodge a lot. And Ibuki is not specially good hunting DDs, cause the ballistics suck, slow shells, and they slow down a lot. While Ibuki does not make an impression of a strong ship, she is not weak either. ... WoWs - White (Default) WoWs …

It is suggested to equip Hull B as soon as possible for the AA suite improvements, survivability and mobility upgrades then the GFCS, but if you wish to focus on the gunnery aspect as Ibuki does not have any guns to research, forego the hull with the GFCS first. Thanks for the help.

@Furius_Marius I have moved this topic to the Cruiser sub-forum. Ibuki plays more like upgraded Atago with more range to stealth fire. I don't even care anymore whether I win or lose to get the x1.5 off. What is immensely frustrating however that it doesn'T seem to be my fault either. I just can't wrap my head around it. In any of the high tier battles I play. EZ GG. If you haven't worked out positioning and dodging incoming fire with the previous ships, which all had similar weaknesses in armour, how have you got to the Ibuki and decided its a terrible ship in the line?
I never shoot first. Ibuki also isn't as clumsy. +1 bomber per squadron. If your goal is … Inertia Fuse for HE Shells +30% to the armor penetration capacity of HE shells.-3% to chance of fire on target caused by HE shells. I will try to give you some replay tomorrow.

Well, after a long long grind. But when u see that u are getting better each battle. As soon as you shoot all enemies they AIM at me like crazy. I think Ibuki still better than Baltimore, For teh ppl that like broadsides, go for USN CA. Commander skills, signal flags, and upgrades can change these values. Well if you have the chance to play it, tell me. You can dodge all u want that one shell is enough. How aggressive do you guys play it at the start of a game? Did someone started to play more or less recently and found this ship good?

It starts with the furrytaco where you learn to use your camo to position yourself, get close open up with your massive alpha for 2-3 volleys and go stealth again when you catch the enemie'e attention.

But you cannot trust your armor against anything. Last Stand The ship remains able to move and maneuver while the engine or steering gears are incapacitated.

TL;DR you played a t9 ship stock without a fully retrained captain. I got some weird games that I could hold a flank for a while. I still have Mogami though as 15x155mm made that ship work a lot better even back then when IFHE was not even invented. I don't even care anymore whether I win or lose to get the x1.5 off. I will active them. +0.7 deg/sec to traverse speed of guns with a caliber above 139mm. © 2011–2020 Wargaming.net. WoWS for Console. Except the one I'm playing I don't see any Ibukis at all. Concealment Expert -10% to the detection radius of destroyers.-12% to the detection radius of cruisers.-14% to the detection radius of battleships.-16% to the detection radius of aircraft carriers. I finally arrive to the last step before the ZAO. Well that's what I'm saying... Maybe in 2016 was ok.

Because the ship is made of citadel. I mean Mogami have a lot of problems too, but you can do a lot of damage with a 19 point captain with IFHE. y have more tier 10s etc. I guess the worst Ibuki player have even better winrate than that. Smoke Screen Expert +20% to the radius of the smoke screen. I switched to a full evasion/DPM setup and my avg damage went up, but I still have the team curse of "5 minutes in, 5 ships down". And I'm not kidding almost all battles the first shell that hits its a citadel. +20% to average damage per second of AA defense. Specially from Russian BBs. I'm doing my first regrind and the ship still has a curse on it, even though I improved a lot since last time I played it.

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