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valley of the ancients neverwinter


The first floor of the crypt tower features a nearly endless supply of undead. Your character must also be evil, for obvious reasons. Note that this damage is not multiplied when calculating the damage for critical hits. If J'Nah is dead, return to Tymofarrar and tell him the news. If you watch your tongue, you can enlist the aid of the gnolls to help you fight J'Nah.

Farghan the herbalist can give you two of the necessary herbs for the A Cure for Drogan quest, and he will tell you that Mara at the Bubbling Cauldron bought the rest of his helmthorn berries. Read "The Confessions of Karsus" to return to the library.


Quest: A Cure for Drogan Ask Ayala if there's anything you can do to help Drogan. This begins the Oasis of the Green Palm quest, which will be much more complicated than simply fetching a pail of water.

Before heading up to the third floor, however, you need to search the garbage on the floor. This begins the J'Nah's Request quest.

In Neverwinter, players choose to become one of five classic D&D classes and team up with friends or computer-controlled allies to form five-person co-op groups.

Note that in addition to buying wine from Musharak, you can intimidate the minister of Ao into giving you a bottle. A.

A.

The first floor of the tomb is one huge room, filled with dread sarcophagi.

Drink your potions, prepare your spells. Persuade You'll do a lot of talking in Shadows of Undrentide.

Head upstairs to the apprentice quarters.

A. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. Look at the lights shining on the tiles.

Once the deal is done, Tymofarrar will show you a shortcut out of the caves. Kill the zombies and speak with Ali Ibn-Musud. They are level six, and they can petrify you with their gaze. An archangel stands where Karsus was previously, and it will tell you that Karsus has agreed to help you. This page was last edited on 1 June 2019, at 03:54. It can be difficult alone--it's a 21st-level cleric, and it will heal itself and teleport away as you fight it. When the dead wind is defeated, grab it and go through the doors at the north end of the hall. Note that there is no way to avoid fighting J'Nah. At the ninth level, he can summon a vrock. We travel to Nolaloth's valley, a location of the remains of a great dragon who fought the King of Shadows in ancient times.

According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. This ability can be used three times per day, and it lasts for five rounds. Even in the frost-giant form the battle is fairly tough, but it is winnable.

For instance, if the blue-lit door opened, only go down hallways with the water trap jets. Inflict Critical Wounds: At the eighth level, the blackguard is granted the ability to cast inflict critical wounds once per day.

Unfortunately, he will disappear before you can kill him. The stampede will kill everything in sight. In a weapon rack in that same southeastern passageway, you'll find a shadow sword, a +2 two-bladed sword that does 1d8 damage and adds 1d4 acid damage.

There's no reason for them to waste perfectly good potions to fight a single kobold (and, rest assured, they will).

Primarily, you now have control over their equipment.

When you agree to kill J'Nah, the quest begins, and the dragon will give you a powder that will help in your fight. Nearby, you will see William. Read more here. But the 200 gold she'll pay you may not be worth the trip.

You can receive some gold or a free reading as your reward.
What follows is a list, broken down by chapter, of the quests available and where to find them. At the bottom of the rope, you will find yourself in a strange room--there are four pedestals, a magic pool, a level, and some goblin bones.

Quest: Rescue My Family Enter the Blake home and kill the kobold waiting in ambush. On the second floor of the temple, your goal is to flip each of the levers in order to unlock the doors to the chamber of the mythallar. Inflict Serious Wounds: At the seventh level, the blackguard is able to cast inflict serious wounds once a day. Is this possible?"

A list of the Achievement categories are: It should be noted that some achievements are tiered (or nested) and may not be seen until another achievement is first unlocked. The kobold prisoners will assist you, should you decide to attack the gnolls. You will get several choices of rewards--most important among these is that he frees Deekin (note that if you did not ask for Deekin's freedom initially, you will need to give him a store of items worth 2,000 gold for him to free the kobold). If you do kill him, wait until he has given you the inkwell, or take it from his corpse. Your next goal is to return the ark to working order. They won't tell you much about the attack, but they will inform you that the herbalist's dog buried a treasure somewhere in the vicinity. This will be a tough fight.

Quest: Horns of the Shadow Hart The shadow hart can appear in several different locations in the foothills. Your conversation with Tymofarrar will be lengthy and involved. Ask Torias, "Does this caravan sell anything?" Fiona, the smith, is just a merchant, and a merchant with a terrible sense of humor at that. Abilities: Hit Dice: d6 Proficiencies: Simple Weapons, Light Armor Skill Points: 4 (Plus Intelligence Modifier Bonus). Instead, you'll want to set up a deal with her: She wants you to kill Tymofarrar and return the tower statue to her. Finally, you can get Piper to stop his doom saying by retrieving his sword from Fiona. Heurodis is a sixth-level humanoid/18th-level wizard. A. Rope to Gnoll Cave B. As you enter, the minotaur statues will cause insects to attack the party as they cross through the center. Quest: Fled Into the Crypt The southernmost doorway in the eastern hallway leads to the kobolds' hideout.

To Hilltop Foothills B. Bandit Camp C. Bandit Cave D. Hermit's House E. Tomb F. Wyrmling Cave G. Gnoll Cave. Like Drogan and Ayala, you too can be a harper.

However, later in the chapter you can return to Fiona for different, alternate outcomes for two quests. Oddly, I decided it didn't fit what was needed. HINT: You'll find the last two ore deposits on this level ($). The subsequent volcanic eruption destroyed the nearby city of Neverwinter. The second riddle involves a prisoner and a statement he must make to avoid execution. Speak with Haniah. Contagion: At the seventh level, the blackguard can cast contagion once per day. Enjoy the end cinematic.

Unfortunately, the kobolds have taken the cook, Mara, hostage. There isn't much to do here, other than head straight for the kobold cave. J'Nah is a strange-looking elf. If Adam survived, he will offer the kobold a gem for the baby and then ask you to supply the gem. Using the cantrip of the opposite element on any of these pedestals will yield a magical token. You are not permitted to copy any image, text or info from this page. This page was last edited on 1 June 2019, at 03:30. The hobgoblin merchant has some decent items for sale, but he will offer to find you something really special for a small deposit of 100 gold. Rogues get enough skill points that they can become masters of the art of jimmying and disabling fairly quickly. To Hilltop East. The beastmaster isn't too tough--he's only level three. Ancient Valley quest - 2 black dragons - Dec 16, 06 All Neverwinter Nights Forums Neoseeker Forums » Mac Games » Neverwinter Nights 2 » ancient valley and crystal heart

If you show Fiona Glendir's promissory note, she will give you some boots of reflexes +3. But don't fear.

So, if a dagger does 1d4 cold damage, Shadows of Undrentide simulates rolling one four-sided die. Valtha Bonecarver discovered an ancient dwarven catacomb dating back to the time of Delzoun beneath Neverwinter’s River District. Next, choose "Klumph, have some respect for your chief."

Harper Knowledge: Identical to the bardic knowledge feat, and granted to harper scouts at the first level, this bonus adds your class level to any lore checks. In a small graveyard in the southeastern corner, you will meet a skeleton chieftain who will speak with you.

While each class has some good skills to choose, there are a few that are key for everyone. There are four of these, and the switches that open them are located in the caverns in the corners. Depending on which ingredients you place in the urns, the effects of the stone will be different. The door to the master's tomb is in the northeast corner of the room, and inside his sarcophagus (locked with a DC of 18), you will find the golem maker's ring. The poison trap is handy against the kobold chieftain and his henchman. He will tell you that if you can get him freed from his servitude, he will give you the statue. The first section of the kobold caves is fairly straightforward.

Among her spells are incendiary cloud, summon creature VII, and delayed fireball. If you decide to free the slaves, you must clear a path to the exit for them. You can access your achievements list by bringing up your jounral (J Key) and selecting the middle tab at the top.

Note that this damage is not multiplied for critical hits. You must take the rod of blight to the altar for Lathander located in the House of the Morninglord. Three of these lead back to the surface. Most importantly, get Mystra's hand. BioWare have been kind enough to put all that in the background. Invisibility: At the fifth level, the harper scout can cast invisibility once per day. Secondly, you can challenge Rumgut to a drinking contest. The oxen can clear the lower levels of the kobold caves in a hurry. Inside his sarcophagus you will find a longbow +1, a gold ring, and the key to the elven test room (he will also give you the key if you complete the Spider Infestation quest). A.

This light represents which path is now safe.

Slip into the Valley of the Ancients and collect some scroll fragments. If you choose Waterdeep as the suggested relocation city, you will not need to pay him at all. The number of undead turned is determined by the blackguard's level and charisma modifier. There you'll find the greenleaf armor, which grants +5 to AC and +5 to the hide skill. He shouldn't be too tough to beat. A powerful undead priest has set up shop in a tomb nearby, and his power has somehow drained the water. For such a huge area, it is almost entirely empty. You'll be fighting undead along the way. They'll pose a decent challenge, as they have the ability to stun you. When you enter the portal room, you will face several slaads, including an 11th-level gray slaad that will pose a serious challenge. Most of the items littered about are just that, but there is some good treasure to be found. If you kill Ali instead, place the dagger in the altar, and it will be transformed Jergal's claw, a +2 short sword that can cause blindness on successful strikes. Once you have the hand, use its special power--it will point you to the next artifact. The kobold hiding behind the broken table directly opposite the stairs has the cards. Note that shadow evade and summon shadow, however, will continue to improve.

Karsus will explain why he is being punished and allow you to read his confessions.

It is a 10th-level construct with a 25 strength rating and a moderate challenge rating.

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