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waterdeep: dragon heist review


I'd heard the DM or players have to choose which season the campaign begins and which villains the players face off against. Learn more. The streets are bare, save for the giant drifts of snow and “few venture outside the city walls.”. There are a couple of weaknesses in Dragon Heist that might leave some veteran players disappointed or underwhelmed. This is especially frustrating, because we’re given everything we need for a heist – cool villains and villain lairs, valuable objects, etc. Chapter 2 is mostly an opportunity to roleplay within Waterdeep, with very little happening that moves the plot forward–but it’s probably one of the most charming chapters out there. Waterdeep: Dragon Heist is a published D&D adventure for fifth edition. But it involves a slew of NPCs and an amount of skill checks that could frustrate even the most patient DMs or the most intrigue-loving players. Waterdeep: Dragon Heist provides a solid level 1-5 adventure. There’s also a book within the book, written by an NPC in the game world, one that provides players with a traveler’s guide to the city of Waterdeep. DMs will appreciate the resources contained in Dragon Heist, as the book has tons of meaty NPCs to throw in front of their players. Waterdeep: Dragon Heist is a 5th-edition Dungeons & Dragons adventure that takes place in the city of Waterdeep. For most of us, the low-levels of Dungeons and Dragons are a fact of life. I appreciated the maps and will likely find them more useful than maps from other adventures. Depending upon which of the four villains is chosen, the ten encounters are shuffed into a unique sequence. D&D: Waterdeep Dragon Heist – The BoLS Review J.R. Zambrano 6 Minute Read September 10 Waterdeep: Dragon Heist sets adventurers on the trail of half a million gold pieces, racing against one of four different villains, all the while getting wrapped up in the midst of Waterdeep, the City of Splendors. The maps seemed to be a jarring change for some, but honestly, it comes down to personal taste. I had to do some significant work to make the whole premise of the hidden hoard feasible, and you should expect to have to do the same (keep reading for my DM spoilers). The Newest D&D Adventure: A Review of Waterdeep: Dragon Heist, the next book coming from Chris Perkins and the D&D team, have each adventure book double as a fine setting book, clave [dot] jones [at] nerdsonearth [dot] com, jasonsansbury [at] gangsta mail [dot] com, michael [dot] adkins [at] nerdsonearth [dot] com, abram [dot] towle [at] nerdsonearth [dot] com.

The alleyways and hidden warehouses become places where heroes clash with thieves’ guilds and cultists. Dragon Heist, while imbued with some creativity and useful features, doesn’t have the same cohesion. Plus, the quest concludes in the most wonderful way possible, which is Volo giving the PCs a deed to an old tavern in Waterdeep! It’s this real, concrete thing in the world, and it’s yours. The city setting is very evocative, with lots of hooks for great stories. While I have played Waterdeep: Dragon Heist and also created DM’s resources, sidequests and more for the adventure, I have never actually sat down and reviewed it. I would also have liked more puzzles, riddles, and traps in the adventure’s various dungeons. Until then, this book is highly recommended, and Happy Adventuring! The city setting is very evocative, with lots of hooks for great stories. A fireball is detonated just outside the players’ new HQ, rattling the windows. The adventure itself is a nice enough romp through various Waterdeep scenes, the problem comes in layout and unused materials that clog the book. Having various factions competing with each other – and getting the characters involved! And through it all there’s constant opportunity to roleplay, even if it is just buying another round of healing potions from the magic item shop. Just because your characters are 1st level, doesn’t mean they can’t enjoy themselves. In this review, I will focus on five things: Of course, this is all highly subjective, so to give you a chance to see if you will have the same opinion as me, I’ll try to explain the basis of my opinions as I present them. Sign up for our mailing list and follow us on Twitter or Facebook to receive updates, early access, and participate in giveaways! When coupled with the upcoming Dungeon of the Mad Mage, this could turn into D&D's best Fifth Edition adventure yet. All told, Waterdeep: Dragon Heist’s accessories warrant a 3.5/5 rating. Waterdeep: Dragon Heist is an urban adventure – you will spend most of your time in a city, in narrow streets, and small rooms. A disgraced politician hid the gold within the city before his exile, and eventually the party learns of its existence...and that someone else is searching for it. I can't believe they would publish a book like this and have the nerve to charge $50 MSRP for it. If you have players that ultimately want to wrap their story with an epic battle that ends with their enemy's death, Dragon Heist might not be the storyline for them.

The back cover describes it as “a mad romp through the wards of Waterdeep” that will take players from from 1st through 5th level. The book is currently sitting at 4.5 stars, but I'd recommend taking any reviews that state details like "I read through this adventure and it looks fantastic!" All told, I find that Waterdeep: Dragon presents a compelling setting, that is also presented in great detail in the book’s big Waterdeep Enchiridion. Which villain the party faces is determined by which season the adventure takes place in, although players can encounter all four villains during their search for the gold treasure. I close this review as I began it. I won’t beat around the bush: the 40 pages of chapter 4 are among the absolute best that I’ve ever read in any roleplaying game book, ever. The new Dungeons & Dragons adventure, one of two planned for release this year, takes a different approach to building a D&D campaign. You can take a look at the map, decide to find some nice chairs to put in the taproom, and then draw them in. It will be available at all book retailers beginning September 18th. Reviewed in the United States on September 18, 2018 Waterdeep: Dragon Heist provides a solid level 1-5 adventure. It provides four different villains that can oppose your adventuring party, and each villain receives a custom written version of events for your players to work through. “Waterdeep Dragon Heist takes D&D back to civilization in an environment which encourages a lot of roleplaying,” according to Chris Perkins, the Lead Designer for the book. Each of the villains have complex motivations for wanting the gold, and players might find themselves sympathizing or even cooperating with the villains depending on how the events unfold. So, even though I'm probably a bit late to the party, here's my review of Waterdeep: Dragon Heist. Spring is described as “cold and damp,” while summer is “comfortable” and “a great time for citizens and visitors to congregate outside.” Meanwhile, in the fall the city if filled with produce and commerce thanks to the harvest. Rather than rest on their laurels, the team at Wizards of the Coast is throwing more content onto the pyre. Copyright 2018 ComicBook.com. Closing the book are the typical appendices that detail NPCs, new magic items, and player handouts.

You can get Dragon Heist here. Over the course of four main chapters (all of which are very strong, although chapter 2 has some caveats I'll get to in a bit), the adventure sets up a treasure hunt in the city. 1,586 global ratings | 330 global reviews. There's a problem loading this menu right now. It even has a map to go with it. DMs interested in creating artifacts to share at the table would do well to transcribe key portions to share as handouts with their players. By the time I was reading about the rescued NPC who is 'marred by grime and the lingering stench of rancid pickled herring' I was wondering just when Erik the Cavalier and Uni were going to make an appearance.

To get the most out of it, you'll likely have to significantly rewrite some areas of it. So, to, will be the nature of the evil that players fight against. To be clear, I enjoyed Hoard of the Dragon Queen just fine and I thought Princes of the Apocalypse and Out of the Abyss had many, many moments of greatness. In the end, Dragon Heist is more than just an adventure.

Reviewed in the United States on January 16, 2019.
This is amazing. Launched Innové Studios for social entrepreneurs by day. Nearly every campaign starts off in that level 1-3 zone, where players still go out and sort of scavenge for every scrap of gold they can while barely managing to stay ahead of the hobgoblins and gnolls that they have to contend with. Overall, Waterdeep: Dragon Heist is light, fast, and filled with quirky characters.

Players might even find themselves owners of the half-a-million gold coins at the end of the adventure–and the adventure is fine with it. But, cracking the thing open, I soon discovered that Dragon Heist is perhaps the most cleverly designed adventures in the entire D&D catalog. Or at least, it gives you the tools to do it and says, “good luck.” And I love that about this game. Do you think your players would appreciate a more stationary adventure, where they have the opportunity to interact with recurring NPCs, various factions, and outfit and run their own base? It’s one of the best introductions to D&D that I’ve ever come across, and a fantastic vehicle for familiarizing players with one of the biggest cities on the continent that the original role-playing game now calls home.

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